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Archipp Tikhonov
Archipp Tikhonov

Download Dark Fall: The Journal PC Game 2002 ^NEW^

Dark Fall: The Journal is a creepy first-person point-and-click adventure game originally released independently in 2002, and then re-released globally by the Adventure Company a year later. In this classic digitized ghost story, everything begins with a panicked phone call in the middle of the night...

Download Dark Fall: The Journal PC Game 2002

Compared to modern point-and-click adventures of this type, Dark Fall is positively streamlined with a very simple interface. The cursor automatically changes to indicate if you can move to a certain place, use an item, perform an action, or investigate closer. Your inventory will remain at the top of the screen, and all you need to do is click on an item in your inventory when you are on a screen that requires the usage of an inventory item. There are no independent inventory or status screens to navigate. Of particular note is that the game also does not keep track of any dialogue or documents you come across along the way, and given the sheer volume of information available here, it is highly recommended that you start up a journal of your own as you play. Also of note is that your game is saved as a notepad file and you will be asked where you want the game to be saved. As a result it's also recommended that you create an independent save folder so you don't have to go hunting when you want to load your game later.

Providing nearly as large an impact on the gameplay is the extremely bare bones approach to adventuring on display here. There's no separate inventory or status screen, no cursors to manually cycle through, and most importantly no automated method of keeping track of the scores upon scores of documents, letters, narratives, journals, etc., that you will come across. This will force most who play Dark Fall to keep their own journal which might seem at first to be a decided negative, but I can say with confidence that being forced to take my own exhaustive notes throughout the game added immensely to the experience. Indeed, I credit this aspect of the game for making this the most fun I've had playing an adventure game in a very long time because I not only felt more invested than I usually do with these kinds of games, but I felt more a part of the entire process. Couple that with the fact that the inventory is on screen meaning that you never navigate away from the main playing screen and you have a game that doesn't let you walk away and hide in some options menu or status screen somewhere.

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Dark Fall is a first-person slide-show adventure, in much the same style as Myst, a game that inspired Boakes to begin designing games. You will explore the Dowerton train station and the station hotel, and uncover a lot of very interesting history. Scattered throughout the hotel rooms are various newspapers, notes, letters, journals, records, memos, and plenty of other reading material. You will slowly uncover the stories that took place in this station many years ago, and learn about the people who populated the hotel. All of this text is written with personality and is intriguing (and often humorous) to read.

The best part of Dark Fall is summarized in one word: atmosphere. This game demands that you turn off the lights and turn up the speakers. Boakes has succeeded masterfully at creating a world that is truly creepy. The stairs will creak, wind will whistle, and ghosts will howl unexpectedly. All of this lends credibility to the spookiness, and Boakes does a great job creating a dark environment without actually making things too dark to see, as other games have done. Every important object on the screen is very clear and visible. However, if you're running at a resolution of 1024x768 or above, you'll definitely want to decrease it because Dark Fall will run in a 640x480 window and then it will be difficult to see.

Dark Fall: Lost Souls is a 2009 first-person psychological horror/adventure game developed by British studio Darkling Room and published by Iceberg Interactive for Microsoft Windows. It was first released for download via Steam and Darkling Room's official website in November 2009. It was subsequently released for retail in Europe in January 2010, and in North America in April. Lost Souls is the third game in the Dark Fall series, following Dark Fall (2002) and Dark Fall II: Lights Out (2004). It tells a story relatively unrelated to either, although it is set in the same location and features several of the supporting characters from the first game.

Lost Souls is a first-person psychological horror/adventure game, which employs a simple HUD. A bar at the bottom of the screen serves as the inventory, storing items which the player has acquired during the game. The bar also allows access to The Inspector's mobile phone, from which the player can save their game, quit their game, or load a previously saved game. The mobile phone also allows the player to illuminate dark areas using the phone's flashlight, read any text messages received by The Inspector during the game, change the difficulty level, and turn on and off subtitles.[5][6]

Adventure Gamers' Nathaniel Berens also scored it 4 out of 5, calling it "easily one of the scariest point-and-click adventures ever." He praised the game's dark atmosphere, and the graphical improvements over the first two games, especially the introduction of 360 degree panoramic navigation, higher resolution options and anti-aliasing capabilities. His main criticism concerned the plot, to which he referred as "all over the place." However, he concluded "in the end, I walked away from the game satisfied. There are few designers in the industry today that can match Jonathan Boakes' ability to conjure a location so fully and convincingly, populate it with texture and history, and then use it to scare the bejeezus out of you."[18]

For the most part, the artwork is good, helping to create a wonderful sense of atmosphere. The game takes place in and around an English hotel that's been abandoned since World War II. Where the artwork and lack of animation fail, a subtle and effective sound design takes up the slack. For instance, in many games like this, in lieu of interacting with characters, you learn about them through their journals. While you read a journal in Dark Fall, the sound of your breathing is played. At one point, you come to a passage that mentions V2 rockets over London; the game plays the faint sound of a mechanical drone, presumably the ghostly echo of a V2 overhead; simple, but effective. There are also some genuinely spooky moments and even a couple of "boo!" surprises, all the more startling because of the games staid technology.

Dark Fall II: Lights Out (known as Dark Fall 2 or Lights Out) is a 2004 first-person horror / adventure game developed by XXV Productions and published by the Adventure Company for Microsoft Windows. It is an indirect sequel to the 2002 game Dark Fall: The Journal. 041b061a72


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